Add comprehensive UX/feature research for Gravl

Research compiled from Exa AI search covering:
- Market overview (2024-2032 projections)
- UX best practices and common mistakes
- User feedback from Reddit communities
- Competitor analysis (Strong, Hevy, FITBOD, etc.)
- Gamification strategies
- AI coaching trends
- Prioritized recommendations for Gravl
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# Gravl Research Index
Research sammanställd 2026-02-15 via Exa AI Search.
## Filer
| Fil | Innehåll |
|-----|----------|
| [01-market-overview.md](01-market-overview.md) | Marknadsstorlek, trender, statistik |
| [02-ux-best-practices.md](02-ux-best-practices.md) | UX-principer, design-misstag att undvika |
| [03-user-feedback.md](03-user-feedback.md) | Reddit-analys, vad användare vill ha/hatar |
| [04-competitor-analysis.md](04-competitor-analysis.md) | Strong, Hevy, FITBOD, JEFIT, m.fl. |
| [05-gamification.md](05-gamification.md) | Gamification-mekanismer, motivation |
| [06-ai-coaching.md](06-ai-coaching.md) | AI-coaching trends, conversational UI |
| [07-recommendations.md](07-recommendations.md) | Konkreta rekommendationer för Gravl |
| [08-sources.md](08-sources.md) | Alla källor och länkar |
## Key Takeaways
1. **70% churn inom 90 dagar** — UX är problemet, inte motivation
2. **Offline-first är kritiskt** — Gym har dålig signal
3. **Enkelhet vinner** — Strong/Hevy: minimal klick per set
4. **AI ska vara transparent** — Visa VARFÖR, inte bara VAD
5. **Conversational onboarding** — Dialog > formulär
## Nästa steg
Se [07-recommendations.md](07-recommendations.md) för prioriterad feature-lista.