e7b792bd44
Research compiled from Exa AI search covering: - Market overview (2024-2032 projections) - UX best practices and common mistakes - User feedback from Reddit communities - Competitor analysis (Strong, Hevy, FITBOD, etc.) - Gamification strategies - AI coaching trends - Prioritized recommendations for Gravl
29 lines
1.2 KiB
Markdown
29 lines
1.2 KiB
Markdown
# Gravl Research Index
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Research sammanställd 2026-02-15 via Exa AI Search.
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## Filer
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| Fil | Innehåll |
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| [01-market-overview.md](01-market-overview.md) | Marknadsstorlek, trender, statistik |
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| [02-ux-best-practices.md](02-ux-best-practices.md) | UX-principer, design-misstag att undvika |
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| [03-user-feedback.md](03-user-feedback.md) | Reddit-analys, vad användare vill ha/hatar |
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| [04-competitor-analysis.md](04-competitor-analysis.md) | Strong, Hevy, FITBOD, JEFIT, m.fl. |
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| [05-gamification.md](05-gamification.md) | Gamification-mekanismer, motivation |
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| [06-ai-coaching.md](06-ai-coaching.md) | AI-coaching trends, conversational UI |
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| [07-recommendations.md](07-recommendations.md) | Konkreta rekommendationer för Gravl |
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| [08-sources.md](08-sources.md) | Alla källor och länkar |
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## Key Takeaways
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1. **70% churn inom 90 dagar** — UX är problemet, inte motivation
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2. **Offline-first är kritiskt** — Gym har dålig signal
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3. **Enkelhet vinner** — Strong/Hevy: minimal klick per set
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4. **AI ska vara transparent** — Visa VARFÖR, inte bara VAD
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5. **Conversational onboarding** — Dialog > formulär
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## Nästa steg
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Se [07-recommendations.md](07-recommendations.md) för prioriterad feature-lista.
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